WebTracer

Rust-based ray tracing engine designed for WebAssembly compatibility, featuring a React-powered user interface.

Scene editor, live preview, scenes list, and asset manager Scene editor, live preview, scenes list, and asset manager

WebTracer is a high-performance ray tracing engine implemented in Rust with WebAssembly compatibility, featuring a modern React-based user interface for real-time scene manipulation. The engine combines the ReSTIR algorithm with GPU acceleration through wgpu, delivering physically accurate lighting simulations directly in the browser.

Technologies Used:


Full project documentation coming soon!

See the latest of the repo here.